Stopping Power is not necessary to get one shot kills, but Stopping Power will make one shot kills much more consistent, especially at the edge of the Double-Barreled Shotgun's effective range. Stopping Power increases the damage per pellet by 40%, and will usually allow users to need 1-2 fewer pellets to kill. The Double-Barreled Shotgun has low penetration power. The higher damage-per-pellet means the Double-Barreled Shotgun is more reliable than the M1897 Trench Gun for getting one shot kills at shorter ranges. One shot kills are possible yet inconsistent at the edge of its effective range. Damage decreases linearly until 12.5 meters, when 15 damage is dealt per pellet requiring seven pellets to kill beyond 15 meters, no damage is dealt. At any range short of ten meters, the Double-Barreled Shotgun will deal 40 damage per pellet, needing three pellets to kill. The Double-Barreled Shotgun has higher damage per pellet than the M1897 Trench Gun, and similarly fires eight pellets per shot. Call Of Duty Mobile Review - Boots On The Go
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